
Ghost Ship Games announced the release of the S06.01 update for Deep Rock Galactic on Friday via their Discord and Steam page. In truth, I should have got a post out about it on Friday. Last week was a bit out of sorts for me things were just a bit more busy for both personal and work.
In any case, you can mind your way on over to their Steam page for a view of the official patch message, here.
Rock and Stone, Miners! -Hobbit
PATCH NOTES – S06.01
Hello Miners,
Hello Miners, It is time for the first Patch of Season 6, it includes a bunch of smaller visual fixes, changes the xp reward of Ossium Crystals, fixed assignment missions sometimes not rolling the needed warning and thinned out the scrab population a bit, to allow higher hazard games to not turn into madness.
With Love,
The Ghost Ship Crew— PATCH NOTES —
Visuals
- Fixed skinning issue for Gunner relic raider
- Animation polish on the arm wave dance
- Updated the image for the season 6 title screen
- Fixed a scrab clipping through some resinite in the spacerig
- Relic raider firstperson mesh and uv update
Mission
- Reduced visibility of liftpod after launching the resinite mass
- Increased Heavy Extraction base XP reward: 1000 -> 1150
- Added more prominent light source to resinite masses
- Spaced out Heavy Excavation rooms to reduce complexity
Scrabs
- Reduced minimum spawn count of scrabs: 8 -> 4
PitJaws
- Removed Pit Jaw Colony as a forced season 6 warning and removed it from the season 6 assignments. This is temporary, until we can get the warning to work properly. Pit Jaws are still in the game
Season event
- Reduced performance point reward of Ossium: 1250 -> 500