Deep Rock Galactic: S06.01 Patch

Games News

Ghost Ship Games announced the release of the S06.01 update for Deep Rock Galactic on Friday via their Discord and Steam page. In truth, I should have got a post out about it on Friday. Last week was a bit out of sorts for me things were just a bit more busy for both personal and work.

In any case, you can mind your way on over to their Steam page for a view of the official patch message, here.

Rock and Stone, Miners! -Hobbit

PATCH NOTES – S06.01

Hello Miners,


Hello Miners, It is time for the first Patch of Season 6, it includes a bunch of smaller visual fixes, changes the xp reward of Ossium Crystals, fixed assignment missions sometimes not rolling the needed warning and thinned out the scrab population a bit, to allow higher hazard games to not turn into madness.

With Love,
The Ghost Ship Crew

— PATCH NOTES —

Visuals

  • Fixed skinning issue for Gunner relic raider
  • Animation polish on the arm wave dance
  • Updated the image for the season 6 title screen
  • Fixed a scrab clipping through some resinite in the spacerig
  • Relic raider firstperson mesh and uv update

Mission

  • Reduced visibility of liftpod after launching the resinite mass
  • Increased Heavy Extraction base XP reward: 1000 -> 1150
  • Added more prominent light source to resinite masses
  • Spaced out Heavy Excavation rooms to reduce complexity

Scrabs

  • Reduced minimum spawn count of scrabs: 8 -> 4

PitJaws

  • Removed Pit Jaw Colony as a forced season 6 warning and removed it from the season 6 assignments. This is temporary, until we can get the warning to work properly. Pit Jaws are still in the game

Season event

  • Reduced performance point reward of Ossium: 1250 -> 500