7 Days to Die: v2.39 b9 Exp

Games News

The Fun Pimps announced the release of v2.39 b9 Experimental for 7 Days to Die on Sunday. I’m a bit late to the table with the post about the release, but I don’t post much on the weekends as it were. In any case, you can take a peak at their official patch message on their Steam site, here.

Ah, what wonderful times our group has had in 7 Days to Die! Even still, it has been a good bit since we’ve set foot in the likes of a good ole 7 Days to Die zombie apocalypse. I know the day will come around at some point again, but how I have missed grinding away hours mining in the tunnels!

Given we havent’ played in a bit, we haven’t had the opportunity to play a 7 Days to Die experimental build in some time. Typically these days we stick to the stable. I want to say our last fret in 7DtD was prior to the launch of 2.0! How the time does fly!?

V2.39 B9 Exp

Here is what changed since V2.3 b8:

Added

  • Rubble_wasteland_filler_10


Changed

  • 4×4 vehicle is no longer affected by storms
  • Storm frequency setting defaults to 0
  • Increased delay between thunder during storms
  • Optimized Chunk SetBlock check of DeviceFlags
  • Optimized SpawnGroup memory use
  • Autorun starts only if run action was pressed for less than .2 seconds
  • Canned Food mesh so the main part of the label faces the player
  • Updated localization for 2.3 changes
  • POI sleeper volumes use a random seed in playtest


Fixed

  • Trader UI header icon overlap
  • Thunder sounds would leak an object if played too often

Leave a Reply

Your email address will not be published. Required fields are marked *