
The Fun Pimps announced the release of v2.39 b9 Experimental for 7 Days to Die on Sunday. I’m a bit late to the table with the post about the release, but I don’t post much on the weekends as it were. In any case, you can take a peak at their official patch message on their Steam site, here.
Ah, what wonderful times our group has had in 7 Days to Die! Even still, it has been a good bit since we’ve set foot in the likes of a good ole 7 Days to Die zombie apocalypse. I know the day will come around at some point again, but how I have missed grinding away hours mining in the tunnels!
Given we havent’ played in a bit, we haven’t had the opportunity to play a 7 Days to Die experimental build in some time. Typically these days we stick to the stable. I want to say our last fret in 7DtD was prior to the launch of 2.0! How the time does fly!?
V2.39 B9 Exp
Here is what changed since V2.3 b8:
Added
- Rubble_wasteland_filler_10
Changed
- 4×4 vehicle is no longer affected by storms
- Storm frequency setting defaults to 0
- Increased delay between thunder during storms
- Optimized Chunk SetBlock check of DeviceFlags
- Optimized SpawnGroup memory use
- Autorun starts only if run action was pressed for less than .2 seconds
- Canned Food mesh so the main part of the label faces the player
- Updated localization for 2.3 changes
- POI sleeper volumes use a random seed in playtest
Fixed
- Trader UI header icon overlap
- Thunder sounds would leak an object if played too often