The Quinfall: Update Notes (10.29.25)

Games News

Vawraek Technology Inc announced the release of Update 10.29.25 later in the evening on the 28th via their Discord. You can take a peek at the official message on their Discord, here.

I don’t normally do posts in the evening, but I had a friend message me to see what might be in the update, and since I was looking in any case, I decided to go ahead and post it now.

Happy farming and safe adventures, my friends! -Hobbit

The Quinfall – Update Notes: (10.29.2025)Bug Fixes & Technical Improvements

  • Fixed an issue where potions and foods lasting over 1 hour displayed only the minute portion in the timer (e.g., a 1.5-hour potion appearing as 30 minutes).,
  • Major back-end improvements were made to the crafting system for all workbenches. This change does not affect gameplay but prevents potential material loss and production index confusion in future updates.,
  • Updated inventory item data to synchronize with the server (e.g., NPC sell prices and other inconsistent values).,
  • Fixed an issue on the European server where planted seeds could still be harvested 1–2 hours after their timer expired.,
  • Fixed untranslated text in newly added UI elements from the last update.,
  • Fixed the issue in Olympiad battles where LifeStaff’s Healing Zone and Life Infusion skills were unavailable.,
  • Fixed a bug where HP/MP did not visually regenerate upon entering the Olympiad.,
  • Fixed an issue where Olympiad Shining and costume effects were visible on invisible characters.,
  • Fixed an issue where forced teleports could result in instant death due to Fall Damage if the player was mid-air during teleportation.,
  • Fixed visual distortion in the Heroic Shining effect during movement.,
  • Fixed a bug where the cooldown reduction effect on the Dual Axe Ultimate Skill sometimes produced incorrect results.,
  • Fixed a visual bug on the equipment enhancement screen where the success rate increase was not shown when using the exact number of luck-boosting materials.,

Gameplay & Balance Adjustments

  • Added Alternative Skill Set System, players can now create multiple skill tree combinations for different weapon types.,

Extra skill pages can be permanently unlocked for all weapons via a store item.

  • Increased plant yield from Harvesting to better support potion crafting needs.,
  • Reduced level requirement for 110-level accessory crafting profession from 75 > 70.,
  • Increased the spawn rate and numbers of sea creatures.,
  • The required material amount for Token material exchange has been reduced.,
  • The Alliance system has been temporarily disabled.,
  • For the European region, Clan Wars and Olympic War times have been moved forward by 1 hour.,

Content & Features

  • New costume armors added to the game.,
  • Login rewards refreshed, new reward list will activate after each 28-day period.,
  • Added Prize Wheel (Spin System) to the in-game store.,
  • Temporarily applied 50% discount to all costumes.,
  • Added Reference System reward: players entering a valid referral ID now receive 400 V-Coins.,
  • Added a 1-month transaction history to the Central Market for completed buy and sell orders.,

(Previous historical data before this update is also visible.) UI & Visual Changes

  • Removed icons from the top-left HUD to make room for a more refined interface system.,
  • Fixed various minor UI and localization issues in recently added panels.,

Skill BalanceDual Axe:

  • Bloodthirst skill damage increased from 260% > 300%.,
  • Savage Slash skill damage increased from 200% > 280%.,
  • Powerful Strike skill damage increased from 210% > 280%.,

Two-Handed Sword:

  • Heavy Swing skill damage increased from 210% > 270%.,
  • Berserker’s Rage cooldown reduced by 1 second.,
  • Paralyzing Slash skill damage increased from 250% > 270%.,
  • Piercing Thrust skill damage increased from 230% > 250%.,
  • Sword Storm final passive duration increased from 1 second > 2 seconds.

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