
Vawraek Technology Inc. announced the release of Update: 09.29.2025 for The Quinfall today. On a personal note, I see that harvest yields are being increased again. I’m not sure if that is too put them back where they were, or to get them in line with other trade skills. If either are the case, I’ll certainly be happy myself.
I would prefer some sort of official link to direct everyone too, but I don’t see one on their Steam page. If you would like to take a peek at the Update notes, you can do so at their official Discord, here.
The Quinfall – Server Reboot Update Notes: (09.29.2025)
Bug Fixes & Technical Improvements
- Fixed the color inconsistency on the Twin Angel shield.,
- Fixed set bonuses on Weapons and Bags not being visually counted.,
- Updated Polish language.,
- Fixed the issue where chat and input windows showed different channels.,
- Fixed overlapping stackable build objects in rental houses/farms and shrine regions due to delay.,
- Added extra security measures against third-party software.,
- Fixed the issue preventing players from opening the menu to select other players in the game area.,
- Work done to resolve connection problems; European server region changed.,
UI & Notifications
- Attacks on Shrines/Structures now instantly notify the player and their clan members.,
- Added shrine and personal altar indicators to the compass.,
- Added teleportation to shrines via the World Map (with daily limits). Related shop item also added.,
- Equipment linked in chat now correctly displays star level (e.g., +10).,
Clan & Social Systems
- Added a new clan role that can control all permissions and assign them. Players are responsible for any misuse of this role.,
- Fixed the issue where members with kick permissions could not remove other authorized players.,
Gameplay & Balance
- World Boss rewards are now equally shared among all party members.,
- Treasure Room redesigned: now contains more rewards; limited time to find the valuable room; dangerous monsters appear in caves.,
- Improvements made for certain time periods being too dark. Lighting and final optimization work is ongoing.,
- Coal production added to the Smelter station.,
- Harvesting yields increased.,
- Level cap raised to 110.,
- New level 110 equipment added.,
- Some monster zones updated to level 110.,
- Mana consumption generally increased across all skills.,
- Player damage algorithm changed: major damage adjustments applied to all skills and equipment. Equipment balancing is a preparation step for the upcoming combat/skill system.,
- Character EXP gained from professions reduced.,
- Armor weight bonuses adjusted.,
- Equipment drops enabled from Bosses. These drops do not include Set Bonuses or Power effects, but such bonuses can be added later at crafting stations.,
- Equipment drops enabled from Treasure Chests.,
- Arena equipment chests re-enabled with adjusted drop rates.,
- Equipment Star System reworked: now functions as a 0–15 star scale instead of percentage fill; bonuses significantly increased; burning (failure) chance added; process now takes place at crafting stations; three new bonus materials (e.g., Nebula Crystal) improve success depending on equipment type; a Tera Protection material that prevents burning has been added to the Action Coin shop and Boss drops.,
- Weapon, accessory, and armor crafting material requirements slightly reduced.,
- Caravan profits (land & sea) significantly increased.,
- Level 85 and 100 profession bonuses improved.,
- World Bosses, Zenith, and Dungeon Bosses now drop materials required to craft high-grade equipment at workbenches.