Sons of the Forest: Hotfix – 06.20.24

News

I noted on a community based SotF Discord that there appears to have been a hotfix patch for Sons of the Forest. I checked their Steam site, and it appears to be true. It appears to consist of mostly some fixes and optimizations that have recently come to their attention. You can take a peek at their official message via their Steam site, here.

On another note, it has been some time since our group played SoTF. I did enjoy the game, albeit, it’s not really in my favorites in terms of survival games, or at least it wasn’t at the time we played. I noted it showed great potential though it was still a good bit behind in terms of other survival based games out there. It did appear to have a good start, I will add.

Hotfix

Hey Everyone,

Here are a few more fixes for some issues that have come up recently.

  • Modified custom settings for health and stamina regeneration: there are now two options to control the base regeneration rate and regeneration rate when cold
  • Fix for clients cutscenes not syncing NPC states correctly
  • Fix for clients losing input control if host shuts down during end cutscene
  • Fix for t-posed puffy on golf course
  • Fix for the revolver getting into a bad state if the reload is interrupted by the player being knocked down
  • Optimized ambient dust in air particle effect
  • Optimized some environment effects
  • Optimized some fire effects

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

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