
Free Range Games announced the release of the 1.6.5 Patch for Lord of the Rings: Return to Moria and the Durin’s Folk Expansion via their Discord. I didn’t see mention of it on their Steam page at a glance, however there was a link to their Website. You can mine your way on over to their Website, here, for a gander at what gems and ores these changes might hold fer ye.
In a bit of irony, I noted Kilen was playing around with some RtM this weekend. None of us have the expansion yet as it were. Don’t know that I’ll invest in it at this time. The group seems to have mixed ideals on RtM over all. Time will tell though, it always does.
May the gems and ore flow as well as the dwarven ale, me friends! Adventure hard, but safe.
-Hobbit
Patch 1.6.5 + Yule-Tide Update
Happy Yule-tide! This combo patch will address a large number of issues seen in TU6 and the Durin’s Folk Expansion, as reported by the community. It also includes updated content for the Yule-pack!
Thank you to all our players for your support and patience while our team worked on this patch. We wanted to squeeze as much as we could into it, even if it took a little bit longer to get to you.
We also want to once again thank everyone who reported issues to our Support Team, shared Logs and Save Files and details of their experiences of these issues. It helped the team to track down the sources of issues quickly and allowed us to fit even more into the patch before release.
Ensure you have the correct build number on the main menu. You must complete the update before playing.
1.6.4.217558 [net.16.9.8.a9fb8f] to 1.6.5.218005 [net.18.10.8.8ba6da]
- Epic:
1.6.4 217572 [net.16.9.8.a9fb8f] to 1.6.5.218041 [net.18.10.8.8ba6da]
- Steam:
1.6.4.217559 [net.16.9.8.a9fb8f] to 1.6.5.218007 [net.18.10.8.8ba6da]
- PS5:
1.6.4.217573 [net.16.9.8.a9fb8f] to 1.6.5.218011 [net.18.10.8.8ba6da]
- Xbox X|S:
1.6.4.217315 [net.16.9.8.a9fb8f] to 1.6.5.218038 [net.18.10.8.8ba6da]
- Dedicated Servers:
All New Update to the Yule-tide DLC Pack With this patch the Yule-tide DLC pack, originally launched in 2024, now has even more included! If you already own the pack you will get access to this new content right away for free. If not, it is available for purchase on every platform.
Added in the updated DLC:
New ‘Ancient’ building set added to Durin’s Folk Expansion
- Kabrûn Costume Cosmetic SkinKabrûn Mask Cosmetic SkinKabrûn Boots Cosmetic SkinKabrûn Gloves Cosmetic SkinKabrûn BackpackPlantable Holly Tree CuttingsLit Holly Tree RecipesLit Holly Decorative RecipesDecorative Snow RecipesSnow-covered Present Pile RecipesPresent Box Storage Container Recipe
Now available at the Gondor trader for players who own the expansion! This full set of building parts match the ruined architecture of Durin’s Tower.
Gameplay, Tuning and Quality of Life Improvements
Please note: In some cases where NPCs are stuck, lost or not behaving as intended: if the NPC remains in that state after the patch then you may need to first withdraw them from your Delving and then bring them back. This is to ensure that any fix will apply to them.
- Various improvements to the pathfinding of NPCs, including their choices of routes and their ability to find and use beds
- General improvement to instances when NPCs would block or get stuck on each other or bunch up.
- Increased NPC’s walk speed
- Added Expeditions to find True-quartz
- The Miner’s Hat now gives off light.
- Added Sandstone and Marble Pallets
- Added a “No Orders” status that fixes issues with the Artisan, Metalworker and Blacksmith who would erratically choose what to craft when a prioritized order expired.
- General improvements to the timing of major Durin’s Folk story moments. Most changes involve the story moving forward after the next Dawn rather than immediately. Saying more is a spoiler!
- At the conclusion of a specific Durin’s Folk story moment, all Taken Dwarves will return
- Improved instances of starving NPCs not eating the meal in front of them
- Increased drop rate of Pumice when destroying it on the ground.
- Added actual treasure behind the hidden Dwarf-doors.
- Added ability to rename Delve and Rallystones
- The Shire Trader now appears more frequently. The Rohan trader is now more rare.
- Improved situations where NPCs would not spawn when returning to a Delving
- Reduced the distances when an NPC’s interact dot would appear
- Added more potential recruits at a time to the Dimrill Dale and tuned them to leave faster (and thus easier to cycle through them)
- Conversations with recruits now much more varied
Fixes & Other Improvements
- Added and adjusted various lore entries to better explain the Durin’s Folk expansion
- Added a new overhead icon to NPCs to indicate when they have something to say.
- Add a boss fight bar and music to the major fight in Durin’s Folk
- Sandbox goals now get completing notification ribbons on the UI.
- Audio mix pass to improve some audio that was too loud or happening too often
- The Wanderer now gives Mountain-lore through an interaction and not automatically
- Rescue Expeditions are now more involved.
- Re-tuned the cost of Versatile NPCs to better reflect their value
- Renamed Decorative Ironwork to better reflect that it is not, in fact, crafted with Iron.
- Crystal Lamps now counteract the In Darkness debuff
- Updated text on Monuments to better reflect that status of the Builder NPCs.
- Fixed an issue on all platforms where the DLC was not available to play if you were offline
- Fixed various crashes
- Improved various situations where NPCs could fall through the floor or get stuck in the floor.
- Fixed an issue where clients were not being fully effected by knockback in the original campaigns final fight
- Fixed various issues when enemies could go through or fight through doors
- Fixed an issue where clients would see a gear icon over every NPC’s head
- Improved or fixed various issues with the cook, non-interactive meals and the interaction with the cook
- Fixed an issue where the cook would generate many copies of a meal and not deliver it to the meal table.
- Cooks no longer get stuck cooking when you take their frying pan away
- Changed the name of the map waypoint previously called “Emissary” to better clarify the waypoint’s existence and remove confusion about whether he should always be there (he should not).
- Replaced the incorrect crafting recipes that referred to Rope Vines
- Fixed an issue where Grabapples would fail to spawn
- Fixed various issues where the NPCs would cower at inappropriate times (including making them not as scared of Dâ’imûn.)
- NPCs sleeping near a door no longer block other NPCs from using that door
- Fixed various visual issues with NPCs in the Durin’s Folk final story moment.
- Fixed an issue where the Emissary can be killed
- Fixed a crash that occurs during the Gulrun fight
- Fixed an issue where NPC sometimes didn’t recognize beds assigned to them
- Fixed an issue where, in rare instances, certain expedition icons would overlap, making them uninteractable
- Fixed an issue where NPCs facing player while walking backward
- Fixed an issue where steam vents could spawn in mid-air
- Fixed an issue where revived NPCs show the wrong status
- Fixed an issue where, in old saves, sometimes brew was missing after being created
- Fixed an issue where a bald, citizen Dwarf could sometimes appear in the Dimrill Dale
- Fixed an issue where only certain NPCs were spawning at the Dimrill Dale
- Fixed an issue where NPCs would briefly disappear when deconstructing the bench that they are sitting on
- Fixed an issue where, occasionally, NPCs conversations would repeat
- Fixed an issue where Guard NPCs can become stuck
- Fixed an issue where NPCs could become stuck if the station they’re working on is deconstructed
- Fixed an issue where tools in NPCs hands would appear floating
- Fixed an issue where cooks animations sometimes overlap with the cooking station
- Fixed an issue where NPCs would sometimes walk through a wall and disappear
- Fixed an issue where Enable Expansions is visible on the main menu, even if the player doesn’t own Durin’s Folk
- Fixed an issue where some old saves didn’t get the Durin’s Folk quest “Find the Survivors”
- Fixed an issue where Aric wasn’t always appearing in Sandbox games
- Fixed an issue where certain expeditions wouldn’t appear when starting expeditions or wouldn’t load in multiplayer sessions with more than 5 players
- Fixed an issue where NPCs would wake up hungry despite eating before sleeping
- Fixed an issue where monuments can be destroyed by destroying the ground beneath it
- Fixed an issue where NPC VO would repeat indefinitely
- Fixed an issue where if the player trades with a trader while having a full inventory, the newly acquired items will be lost
- Fixed various issues with the profanity filter
- Fixed issues when the NPCs would not change roles during Recreation or Merrymaking
- Fixed a text issue with the Rivendell trader’s visuals.
- Improved the progress Builders make when a player dwarf is not present in the Delving.
- Aric’s waypoint is no longer visible at all times
- Fixed various typos