
Hello Games announced the release of the Voyagers 6.05 update for No Man’s Sky yesterday morning. I’m not sure how, but I missed this one in my rounds. To be fair, yesterday was a bit all over the place. In any case, you can take a peak at their official patch message on their website, here.
It is mostly fixes concerning bugs from the Voyagers update, but be sure to proceed with precaution if you are worried about any possible spoilers.
I haven’t made time to work on the Corvette Expedition myself, but I do always look forward to getting back into No Man’s Sky myself. Still be far one of my absolute favorite games!
Voyagers 6.05
September 17, 2025.
Hello Everyone,
Thank you to everyone playing No Man’s Sky – Voyagers, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 6.05, which is now live on Steam, and will be coming to other platforms as soon as possible.
Bug Fixes
- Added new Thermal Grille Cap corvette structural decoration.
- Fixed an issue that would prevent players teleporting to their corvette if it was docked on a freighter which was then summoned.
- Fixed an issue that could cause invisible collision on corvette landing pads.
- Fixed an issue that could cause the corvette to disappear when approached on a freighter landing pad.
- Fixed an issue that could cause difficulty space walking between a corvette and a freighter.
- Fixed a collision issue with the corvette landing gear.
- Fixed some visual issues with the Rounded Window.
- Fixed an issue that could cause corvette teleporters to be deployed underground.
- Improved corvette planetary teleport point markers.
- Fixed an issue which caused the pulse drive to become stuck when attempting to use autopilot too close to a space station.
- Corvettes will now spawn correctly in player bases after teleporting.
- Improvements and optimisations to corvette parts.
- Fixed a bug which caused refiners placed on corvettes to lose materials.
- Fixed a bug which caused other players within hidden corvettes to be visible.
- Improved popping after warping in a corvette.
- Polish a number of internal corvette pieces.
- Added option to apply colour and material changes to all parts of a corvette.
- Improved the feel of spacewalking after leaping out of a corvette travelling at speed.
- Fixed an issue that could cause a delay loading in corvettes belonging to other players in mulltiplayer.
- Fixed an issue that could cause freighter bases to be visible from outside the freighter.
- Fixed an issue that caused ships to spawn at incorrect positions when loading a save aboard a freighter.
- Fixed an issue that could cause freighter hanger doors to remain closed.
- Enabled the “Dismiss Freighter” option in the Quick Menu while spacewalking.
- Fixed an issue that could cause the interact icon to not show when rebinding controls on consoles.
- Fixed an issue that could prevent custom bindings for actions which did not have a binding by default.
- Fixed an issue which prevented consoles from saving customised controller bindings.
- Fixed an issue that caused companion accessory attachments to appear on some wild creatures on the Discoveries Page.
- Improved warning message when picking up a Nutrient Processor that is not empty.
- Fixed an issue that stopped The Race Force Amplifier giving a boost to vehicles.
- Fixed an issue that could cause The Space Anomaly missions to display incorrect objectives.
- Fixed an issue which caused some creatures to be transparent on the discoveries page.
- Fixed an issue that could cause Specialist Polo’s dialogue to get stuck in the early stage of the Space Anomaly mission chain.
- Fixed an issue which caused group member icon colours to be incorrect.
- Improved spawn time for other player’s ships in multiplayer.
- When exiting corvette build mode VR players are now returned to the terminal.
- Fixed an issue that would cause the VR corvette build menu to show different options if the part was not snapped to the corvette.
- Decreased the distance you need to push down on corvette seat handles in order to exit the seat in VR.
- Fixed an issue causing the crosshair in a corvetter in VR to be offset.
- Upgraded to OpenVR version 2.12.14.
- Memory optimisations on Xbox.
- Fixed a visual issue around foliage on PSVR2.
- Fixed a visual issue on PS5.
- Optimised discovery server network traffic.
- Fixed a crash that could happen when flying your ship.
- Fixed a crash that could occuer when using DLSS.
- Fixed a crash that could occur when building a corvette on Steam Deck.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games