
Hello Games is certainly trying to stay on top of things in No Man’s Sky. They announced the release of Voyagers 6.03 early in the day on Wednesday, September 3rd. You can take a peak at the official patch message on their website, here.
I’m probably still a bit out before I get a chance to head back into the vast systems No Man’s Sky has to offer. But it will certainly happen.
If you would be so kind, be sure to explore, kill sentinels, defeat pirates, and just enjoy what all No Man’s Sky has to offer for this Hobbit, until I can return.
Stay safe out there, Travelers. Game Long my friends, Game hard!
-Hobbit
Voyagers 6.03
Bug Fixes
- Fixed an issue which caused players to clip through the walls of a corvette.
- Fixed an issue which caused players to slide as they got out of the pilot’s seat in a corvette.
- Fixed a rare issue that could cause players to be jettisoned out their corvette when activating the pulse drive.
- Fixed an issue that could caused corvette technologies to be placed in the inventory of regular ships.
- Improved camera framing when exiting the pilot’s seat of a corvette.
- Fixed a large number of issues with corvette ramp/door synchronisation.
- Fixed an issue that prevented players from teleporting back to their corvette after a save/load aboard a freighter.
- Players can now manually summon their corvettes while aboard a freighter.
- Fixed an issue that prevented corvettes from docking with some pirate and abandoned stations.
- Fixed an issue which caused players to sink into seats aboard corvettes.
- Fixed an issue which caused sliding on corvette ramps.
- Fixed an issue that could cause group member’s freighters to despawn after boarding in a corvette.
- Fixed an issue that could prevent players from sitting on chairs in a moving corvette.
- Fixed an issue that prevented players from summoning a corvette over water.
- Fixed an issue that prevented players from teleporting aboard a corvette with a thunderbird-style accessway.
- Improved the visuals of the thunderbird-class landing thrusters.
- Fixed two specific corvette parts that would not stack / could not be spent after rotating.
- Fixed an issue with Thunderbird Landing Thrusters animations.
- Fixed an issue which caused the Azimuth Reactor to be uninteractible once placed.
- Corvette parts can now be manually placed in the Corvette Workshop Cache.
- Corvette workshop cache capacity has been increased to 160.
- Corvette parts now stack up to 50.
- Fixed a rare issue that prevented players from deleting some items once added to a corvette.
- Fixed an issue with multi input refiners.
- Fixed an issue which prevented Humming Sacs and Fiend Eggs from being collected.
- Fixed an issue which resulted in invisible blocking physics in freighter bases.
- Fixed an issue that prevented players from summoning secondary ships on planets, if those ships were in a high-numbered ship slot.
- Fixed an issue that prevented settlement sentinel and infestation attacks from ever occurring.
- Fixed a number of collision issues in abandoned and pirate space stations.
- Added an animation to Skyborn backpack.
- Fixed an issue which caused warp audio not to play.
- Fixed a number of audio issues aboard a corvette with its pulse drive active.
- Improved space walking in VR.
- Fixed a large number of control issues in VR.
- Fixed a number of issues with markers and labels while spacewalking in VR.
- Fixed a number of issues with corvette cockpits in VR.
- Various corvette asset optimisations.
- Introduced a significant memory optimisation for Xbox.
- Fixed a crash while using a pulse drive.
- Fixed a number of networking-related crashes.
- Fixed a crash related to summoning your freighter.
- Fixed a crash related to AI spaceships.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games