
Hello Games announced the release of Remnant 6.21.1 for No Man’s Sky today via their Discord and website. You can warp over to their website, for a look at the official patch message, here.
I can’t lie when I say I’m certainly excited to see the next expedition is available in NMS! I’m very anxious to start it! I’m hoping for some time late Friday evening/early Saturday morning.
Our gaming group has been playing Return to Moria a good bit, and I don’t want to miss out on the adventures there, so my plan is to hit the ground running after they call it for the night later this evening. Effectively, just my usual schedule juggling as it were!
Explore well and safely, Travelers! -Hobbit
Remnant 6.21.1
February 13, 2026.
Hello Everyone,
Thank you to everyone playing No Man’s Sky – Remnant, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 6.21.1, which is now live on Steam, and will be coming to other platforms as soon as possible.
Bug Fixes
- Fixed an issue that could cause invisible collision in Atlas Stations.
- Fixed an issue that caused networked player markers to always show their distance label, even when not aiming the reticle at the marker.
- Fixed an issue that caused networked player markers to be missing their “Busy” label when the player was unavailable for interaction.
- Fixed an issue that caused networked player markers to be missing their platform icon.
- Fixed a timing-specific crash that could occur when destroying obstacles with the Colossus Excavation Blade.
- Fixed a memory-related crash on Nintendo Switch 1 and 2.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games