
Arrowhead Game Studios announced the release of patch Into the Unjust: 5.0.2 for Helldivers 2 today via their Discord and Steam page. You can dive on over to their Steam page, here, for an official look at the orders of Democracy!
The small yet important patch appears to be focused on those that value stealth a bit more. Given I’ve run into my share of automatons and bugs in my very short HD2 career, I can certainly see the value in that!
Stay safe, and aim true, Helldivers! -Hobbit
Into the Unjust: 5.0.2
Bang bang less…
Democracy doesn’t always need to shout. This patch is deploying some important updates to suppressed weapons, allowing Helldivers to eliminate threats with reduced detection and tighter tactical control.
Expect quieter kills, cleaner engagements, and new opportunities for coordinated strikes before the enemy knows you’re there.
Remember: stealth is a tool, not a substitute for overwhelming firepower. Use it wisely, Helldivers!
So where could you use these new tools? In the brand new Commando missions! Helldivers are going deep behind enemy lines where their normal reliance on air superiority is no longer an option. Reinforcements have to be deployed in advance and destroyer support is a risky business with limited time. The Commando missions will be activated later today (14:00 CET) alongside the release of the Redacted Regiment Warbond.
And, finally, after weeks of your input and stress testing, we are ready to make the slim PC build default for all players. We’ll keep the larger version online for a short time to ensure a smooth transition for everyone; so you’ll continue to have the option to switch back should you wish. Once this transition has been completed we’ll look to sunset the large build permanently in the near future.Much more to come in February and beyond.
Finish the job for Super Earth.
Balancing
General changes overview
Suppressors are now more effective
- Intent is to make suppressors more valuable in stealth gameplay and attract less attention from enemies
- Noise radius of firing suppressed weapons roughly reduced by 50%
- Enemies detection radius when being fired at, but not being hit, is reduced in some units
General
- Detection range of danger (basically being shot at but not getting hit) reduced for enemies like Devastators, Berserkers, Spewers, Chargers, Impaler, Observer
Gameplay
Optimizations
- Adjusted M-1000 Minigun muzzle to reduce flash