
Ghost Ship Games announced the release of Patch S06.02 for Deep Rock Galactic via their Discord and Steam page today. Mine your way on over to their Steam page, here, for a quick look at the official patch message!
Our group hasn’t paid DRG a recent visit (at least not in my opinion), but I can’t say that with any negative implications. I have really been enjoying the Return to Moria adventures lately. And well, I mean, we are still playing Dwarves. Am I right!?
Rock and Stone, Miners! -Hobbit
Patch S06.02
Hello Miners,
This patch fixes the potential horde of Scrabs that could spawn, Fixes Pit Jaw grabbing dwarves through walls and a few other fixes
With Love,
The Ghost Ship Crew— PATCH NOTES —
Mission
- Made compressed gold give the same credits payout as regular gold
- Moved Heavy Extraction to 6th mission in intro assignment
Sound
- Fixed sounds not playing for certain scrab animations (flying and ground attack)
- Fixed Cave Leech audio not following its head
Scrabs
- Fixed the amount of how many of scrabs can spawn instead of it being unlimited
- Updated scrab spawn vfx to match most other enemies for improved performance
PitJaws
- Increased spawn spread: 300 -> 800
- Increased difficulty rating to match cave leech: 80 -> 100
- Increased rarity: 0.5 -> 1.0
- Reduced Pit Jaw Colony spawn amounts to closer resemble Cave Leech Cluster amounts
- Pit jaw now requires “line of sight” to target players. Hopefully fixing Pit jaws attacking through walls
Season event
- Adjust Ossium credit reward: 500 -> 200
- Adjust Ossium XP reward: 1000 -> 420
- Fixed text and voice lines for laserpoint ossium enamel
- Added logic in case if Bone Collector borrows away instead of leading to the cave entrance