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Ghost Ship Games dropped this patch yesterday, and I wasn’t able to get around to posting about it due to scheduling. You can see the official patch notes at:
Hello Miners, Another round of fixes! this time for stuck enemies, things landing in places they shouldn’t and preparing for some upcoming events. With Love, The Ghost Ship Crew
— PATCH NOTES —
- Hid debug lines on specific corruptor attacks
- Fixed a bug that caused enemies to sometimes become stuck after spawning
- The amount of corruptors Plague puddles is now limited to a maximum of 30 active in a level.
- Fixed a bug that caused the meteor warning sound to not be played for clients
- Fixed a bug that caused ‘A Journeys End’ soundtrack to not be played on some systems
- Fixed a bug that caused liquid morkite wells and machine events to sometimes spawn too close, blocking the well access
- Fixed a bug that caused rock cracking pods to land inside each other
- Fixed a bug that caused hacking pods to land too close to other entities and colliding with them
- Prepared for upcoming events