
Larian Studios announced the release of Hotfix #30 for Baldur’s Gate 3 today via their Discord. I also noted mention of the hotfix on their Steam site, which you can take a peek at, here. Be sure to proceed with caution though, there tends to be spoilers in most patches.
As the Hobbit Plays posts have depicted lately, I was surprised that our group came back full circle to BG3 recently. While several of us really did enjoy and have a lot of love for the game, the genre tends to be one that we rarely cycle back around too as time progresses.
We have semi-completed BG3 in the past, albeit, it was the short ending and we left quite a bit still on the table for adventures that could have been.
With all the campaigns several of us have going for the mix of people interested, it hasn’t been without a bit of a problematic nature. As those that play the game more progress, they become hasty in their desire to catch back up to where they left off on other adventures. Personally, I don’t enjoy the rush, and with Error playing a Dark Urge Character, there has been a bit of new dialect and cinematics that I’ve certainly been interested in.
In truth, evil characters are rarely something I enjoy, but alas, the game play in Baldur’s Gate 3 is certainly fun, regardless of the path of morality you choose.
It has been a blast to get to relive it once again over the weekends past and those that may lie ahead while the interest of the group holds. How long that holds, well, your guess is honestly as good as mine in that aspect.
P.S. There is at least one spoiler in the patch below. Proceed at your own risk. 🙂
Hotfix #30 Now Live!
Version Number: 4.1.1.6805605
Hey everyone,
A small hotfix is now rolling out, bringing multiple cross-play fixes and patching up some instances of crashing. Certain betentacled individuals will now be more amenable to having their picture taken – give us a smile, petal!
While Patch 8 was the last major patch for Baldur’s Gate 3, we will continue to release small hotfixes addressing bugs in the game. If you have come across any issues, please make sure to report them to our Support Team.
Missed out on what’s new on Patch 8? Read all about it here!
MODDING
- Fixed an incorrect ‘Missing XAML’ error message showing up in the main menu after deleting mods and switching input mode from keyboard and mouse to controller.
- Fixed Mod Manager reports coming through to mod authors from seemingly anonymous users, even if those users were logged in properly.
- Fixed a scrolling issue on the Mod Details page on mods with lots of tags.
GAME
Gameplay and Scripting
- Fixed the wrong range on Divine Allegiance – it now triggers within standard melee range as indicated in the tooltip.
- Fixed an issue with the way the Gloves of Battlemage’s Power interact with dual-wielded weapons.
- Fixed a bug causing paladins to lose their Auras after a Long Rest.
- The War Priest attack will no longer disable if the character moves before attacking.
- Tavern Brawler no longer adds a damage bonus to Elemental Cleaver’s elemental damage in Honour Mode.
- Fixed a bug where, if you told the goblins at Moonrise Towers to sacrifice themselves, the subsequent cinematic wouldn’t play correctly and the goblins would become uninteractable.
- Fixed a bug preventing camera movement with WASD while Shift is pressed.
- Polearm Clout now properly gains bonuses to its weapon damage from various sources.
- Weapons bound using Pact of the Blade or Hexblade now properly use the Charisma modifier for the Polearm Clout attack.
- Magical Ambush, Skilled Skullduggery, and Lethal Concealment no longer keep disappearing while sneaking.
- Recasting Cloudkill after upcasting it to Level 6 will now cast the correct upcasted version. Also fixed the upcasted Cloudkill visuals.
- Updated Shadow Blade to only give Advantage to melee weapon attacks made while the Shadow Blade is equipped.
Cross-Play
- Fixed a bug where the client would get stuck in a loading screen when attempting to join a cross-play lobby uninvited.
- Fixed a bug letting you enable cross-play and invite players while in a non-cross-play session if you accessed the settings via the escape menu.
- Fixed a bug letting users try to join the lobby in the friends panel before the lobby list was updated.
- Fixed an issue causing cross-play hosts to get stuck at 0% loading if a client joins the game while the host is in the cinematic after Character Creation.
- Added a timeout that will bring you back to the main menu if your attempt to join a cross-play game fails.
- If your connection is interrupted on PC and you get the ‘Online features are disabled’ message, your online session settings will now be disabled as indicated. This mimics the existing flow on consoles.
- Improved the handling of network disconnections for cross-play.
- Made username character limits consistent across platforms.
Photo Mode
- Fixed the ‘Highlights’ setting not working properly on consoles.
- Fixed the ‘Mirror’ option on Photo Mode appearing in English across the localised versions of the game.
- Fixed a bug preventing you from selecting “Tavflayer or Karlachflayer” in the Photo Mode settings.
New Subclasses
- Kills made while drunk as a Way of the Drunken Master monk now count towards the Punch Drunk achievement. It’s only fair.
- Updated the description for the Shadow Infusion condition tooltips, which still had developer text in them.
- The chance to inflict Hexblade’s Curse on a hit no longer increases every time the Warlock uses Bind Hexed Weapon.
- Circle of the Stars druids can now gain the additional Wild Shapes (Deep Rothé, Panther, Owlbear, Dilophosaurus).
UI
- Fixed the Bonus Action icon missing on controller tooltips for some players with modded games.
- Fixed the ‘Choices Pending!’ message showing up during Character Creation after disabling a mod related to colour choices when randomising a character’s appearance.
- On controller, briefly delayed the cursor selection on mods in the Mod Verification window until the list of mods has properly loaded.
- Fixed some missing Action Resource icons when pinning tooltips on controller.
- Prevented switching between controller and keyboard and mouse when the game is already switching.
- Fixed the Spell Slot resource not showing up on tooltips in the Prepare Spells tab during Level Up.
- Fixed a UI bug caused by opening the Action and Menu radials at the same time.
- Fixed the Surge Accuracy tooltip not linking out correctly to the Action Surge tooltip.
- Fixed the Quickened Mage Hand tooltip not linking out correctly to the Mage Hand tooltip.
- Fixed the tooltips for instruments missing information.
- Fixed a bug on controller where the selection box around tooltips would be larger than the tooltips themselves.
Performance
- Fixed some input delays on PS5 split-screen when both players are editing their Dream Guardian.
- Fixed a performance issue on M4 Macs causing stuttering in crowded areas.
- Fixed the game window freezing on Mac when launching the game without an internet connection.
Launcher
- Sending a report through the Larian Crash Reporter no longer deletes the files containing your saved settings.
Audio
- Fixed the Shadow Blade SFX looping itself.
Animation and Cinematics
- Fixed lovely Buthir’s arms getting glued to one spot during gameplay.
- Fixed a bug in a dialogue with Kagha at the Emerald Grove where she would glide across the ground on teeny tiny legs.
Crashes and Blockers
- Fixed a crash when switching from controller to keyboard and mouse after selecting ‘Venture Forth’.
- Fixed a potential blocker in some savegames where, somehow, an Aura was stored in the savegame without a valid cause.
- Fixed a potential crash when dragging corpses’ portraits onto the Party Line.
- Fixed a potential crash when immediately activating a controller during game startup.
- Fixed a potential crash related to multiplayer.
- Fixed a potential crash when launching on Vulkan on Snapdragon devices.
- Fixed a potential UI-related crash.
- Fixed a potential crash related to the dialogue UI.