Summoners War: It’s Boba Time?

Com2us announced a collaboration with ‘It’s bobatime’ via their Discord today. As far as I know all the other collaborations were from other video games thus far. Given all the recent events, the 10th Anniversary, and the most recent collaboration that took place, I’m trying to keep an open mind about what this could mean. […]

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Destiny 2: Update 7.3.6.6

It looks like I missed another update announcement for Destiny 2 on the 21st of May. I have tried numerous times to correct an issue concerning the follows on the Discord channel for Destiny 2’s official Discord. If the research I performed is correct, it’s not so much anything wrong with the follow, more so […]

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Valheim: Ashlands

The Ashlands content released for Valheim officially on the 14th! It appears the Discord updates I have set for several channels were on the fritz and I didn’t see that message come through. I’ve walked through all the channels, and hopefully that should be resolved now! You can take a peek at the official patch […]

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Destiny 2: Update 7.3.6.5

Bungie dropped Update 7.3.6.5 yesterday afternoon for Destiny 2. In a somewhat odd run of events, the follows I had for the official Destiny 2 Discord server were not coming through to our Discord Channel for D2. I also didn’t notice any posts on Steam like some of the other games I follow, so I’ve […]

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Summoners War: Patch 8.3.3

Com2us dropped the 8.3.3 Patch for Summoners War yesterday evening. The majority of the patch focuses on the new Challenge of Ascension content, I mentioned in a recent post. There was also a change to the Monster Marker feature. A default option for just ‘locking’ the monster, which all markers currently do. In case you […]

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Trine 4: Complete!

My wife and I completed our playthrough of Trine 4: The Nightmare Prince last night during our Monday evening game session! In my personal opinion, the puzzles were certainly more difficult, at least in places, and the combat was a bit intense at times. Ultimately though, my wife and I loved the game! We didn’t […]

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