
Arrowhead Game Studios announced the release of Into the Unjust 4.1.1 via their Discord and Steam page earlier this morning. You can take a peek at the official patch message on their Steam page, here.
It sounds like they’ve been hard at work with the resolutions of performance issues and attempts to please their player base for the Helldivers 2 community! Always a plus my friends, always a plus!
Stay safe out there Helldivers. For Democracy!
-Hobbit
Into the Unjust: 4.1.1
Freedom’s greetings, Helldivers!
Release Captain Morris here, coming to you this democratic Tuesday with a Freedom Delivery.
For this ongoing minor update, stability and balance improvements were the focus of the team.
We look forward to hearing how you feel – we’re keeping the galaxy (and democracy) running smoothly.Patch Highlights
- Fixed crashes, including some hotjoining and stratagem-related crashes.
- Reducing framerate stutters during drop-in sequence.
- Fixed issues related to unused textures loaded into memory.
Fixes
Crashes
- Fixed a crash after hotjoining a game that just started, and when the existing players use certain stratagems
- Fixed a rare crash when enemies fall through the ground
- Fixed a crash that occurs during missions when an encounter is triggered
- Fix rare crash on mission load
- Fixed crash which could occur when interacting quickly with the weapon customization menu
Miscellaneous
- Extraction shuttle will no longer get into the landing stage when bumping into tall structures near the landing pad
- Fix an issue with missing haptics when gamepads disconnect/reconnect
- Fixed ragdolls falling through ground during certain sections of the Tutorial
- Fixed issue where some unused textures were being loaded into memory accidentally on certain planet types
Optimizations
- (PC only) Fixed for textures sometimes appearing low resolution even when memory is available
- Reducing flashlight reaction on muzzle smoke on all weapons for a better FOV
- Reduced frame rate stutters during the drop-in sequence
- Optimized destruction on various tree assets to maintain performance when lots of trees are being destroyed