
Hello Games announced the release of Expedition 20: Breach for No Man’s Sky earlier today via their Discord, Steam page, and website. You can take a peek at the official message on their website, here. I highly recommend you take a look at the message on their websites. It is chalked full of eye candy with a video or two, and tons of images, including some of the player base builds of their custom ships.
The news of the release is both inspiring and a bit of a somber moment for me. While I had wanted to participate in the Voyagers Expedition, I never did make the time to get over to NMS and get started. (It’s my own fault, The Quinfall has my undivided attention at this time! That said, I have been enjoying The Quinfall so while there are some salty feelings about it, I have no real regrets at this time at least.)
No Man’s Sky is still my favorite game. I don’t have quite as many hours into it as I do quite a few other games in my list, but that is mostly because our group doesn’t stay focused on NMS for very long periods of time.
I know there will come a day where I’m wanting to explore the endless star systems of NMS once again, and I will reveal in the beauty and tranquility that NMS brings me on that very day. So much about NMS calls to me frequently, I can’t usually stay away for long. Even in the event that it is just a brief visit to find that last creature on that one planet that has been alluding me for numerous gaming sessions!
– Hobbit
Expedition Twenty: Breach
6.10 Patch Notes
BUG FIXES AND QOL
- Fixed an issue that could cause the player to be ejected into space if on an internal stair in a corvette while the pulse drive was active.
- Fixed an issue that prevented the corvette “current flightpath” autopilot from cancelling when the ship came into proximity of a large object such as a Space Station.
- Fixed an issue that prevented exiting the corvette pilot seat in the Space Station and Space Anomaly when using the Quick Menu in VR.
- Fixed an issue that prevented stairs in corvettes from being traversable using VR teleport movement.
- Fixed an issue that caused weapons to be misaligned with the crosshair when flying a corvette in first person.
- Fixed an issue that caused the corvette teleporter to persist after the corvette had landed on a planetary surface.
- Fixed an issue that could cause water to behave erratically when teleporting from a corvette into water.
- Fixed an issue that caused newly-assembled corvettes to appear at the wrong scale if another owned Corvette was docked nearby.
- Fixed an issue that could cause corvette interior doorways to become blocked.
- Fixed an issue that prevented the corvette Torpedo Launcher module from correctly installing the Rocket Launcher weapon.
- Fixed some corvette structural modules appearing under the exterior decoration category of the build menu.
- Fixed a rare issue that could cause corvette assembly data to be replaced with planetary base data.
- Improved the placement of corvette-class ships when teleporting to a Settlement with a corvette as the primary ship.
- Improved the behaviour of floating exotic creatures, especially in response to being offered Creature Pellets.
- Fixed an issue that could prevent biological monstrosities on derelict freighters from reacting aggressively to nearby Travellers.
- Fixed an issue that could prevent some varieties of hazardous flora appearing on planets.
- Fixed a timing-specific issue that could cause the player’s wanted level to get stuck when using the pulse drive to exit planetary atmosphere.
- Fixed an issue that caused the current primary ship’s thrusters to be used for launch fuel calculations when attempting to summon other ships from the Quick Menu.
- Fixed an issue that caused refiners to reset their requested output value to the maximum when refining was started.
- Fixed an issue that prevented the Personal Refiner from automatically starting when an input substance was inserted from the Inventory screen.
- Improved the error messaging when attempting to install duplicate technology in the inventory.
- Fixed an issue that caused rain to be audible when standing inside a corvette.
- Fixed an issue that could prevent the Corvette Assembly tutorial from starting in abandoned star systems.
- Fixed an issue that could cause Exosuit upgrade stations to lose their interaction prompt after a single use, especially in Abandoned Mode.
- Fixed an issue that could cause misleading instructional text during missions requiring planets with extreme weather conditions.
- Fixed an issue that caused some markers to persist unnecessarily in excavation and flora extermination missions from the Corvette Mission Radar.
- Fixed a number of minor messaging inconsistencies in missions requiring the player to prepare ingredients in the Nutrient Processor.
ART AND VISUALS
- Fixed an issue that could cause large waves to abruptly appear and disappear on the surface of water.
- Improved lighting transitions when changing environments – notably when warping between solar systems, when entering or exiting planetary atmosphere, or when moving between interior and exterior locations.
- Fixed a number of minor visual “seams” in lighting.
- Improved the appearance of holographic previews of corvette modules during corvette assembly.
- Fixed an issue that caused the Boundary Herald starship to render incorrectly.
- Fixed an issue that prevented the jetpack from displaying on the Inventory screen when using first-person camera view.
- Fixed an issue that prevented some varieties of aquatic creature from rendering in the Discoveries page.
- Fixed a number of minor visual and collision issues with corvette modules.
- Improved the appearance of corvette modules when viewed from a distance.
- Improved the icons on a number of corvette modules.
- Improved the collision of several planetary curiosities, such as large mushrooms.
- Fixed missing collision that allowed you to walk through the back of some freighter hangars.
- Fixed a number of issues that could prevent decals from being placed on Corvette modules.
INPUT
- Enabled Steam Input on Mac.
- Fixed a Steam-only issue that could cause controller bindings to shuffle or not respond on the first boot after the game was updated.
- Fixed an issue that prevented jetpacking while the Terrain Manipulator was in Create mode.
UI
- Improved the readability of several UI elements.
- Fixed a UI overlap issue on the Corvette trade menu, which could cause the “Make Offer” button to be activated when selecting a part to trade.
- Fixed an issue that caused markers for other players in a multiplayer session to appear at their feet instead of above their head.
- Fixed an issue that prevented the display of additional recipes in the Catalogue.
- Fixed a rare issue that could cause an incorrect UI to appear when absorbing a Memory Fragment to expand inventory slots.
STABILITY AND PERFORMANCE
- Fixed a crash that could occur on Corvettes with a large number of attached weapons.
- Fixed an issue that could cause a hang when opening the airlock door of a derelict freighter.
- Fixed an issue that could cause a hang when jumping through the centre of a galaxy in a freighter.
- Fixed an issue that could cause a softlock if opening the corvette parts menu while a dialog box was open.
- Implemented a number of engine optimisations to improve performance, especially when rendering complex objects such as corvettes.
- Implemented a number of lighting optimisations to improve performance.
- Implemented a number of optimisations and performance improvements on Nintendo Switch.