
Larian Studios announced the release of a hotfix for Baldur’s Gate 3 on Tuesday, which I wasn’t able to get back around too. Better late than never, amirite? The announcement was present on their Discord and Steam pages, and you can take a peek at it for yourself on their Steam site, here. Do be mindful of possible spoilers if you are concerned with those kinds of things.
We had roughly 3 or 4 of us in a game of BG3 back in May, although it has been a decent spell since last we were running amok in the lands of Faerun. Every campaign we’ve played has been a great deal of fun, although, my dark elf cleric and the synergy I had on that character has been a hard thing to match indeed.
If you want to see the full official message for the Hotfix #34, I suggest you head over to their Steam site in the link above. I only included the things that affect all platforms here, and there are some pretty neat mentions of changes for the Steam Deck and other platforms in the official message.
HOTIFX #34
And now onto what else is new with Hotfix #34.
FIXES
Crashes and Performance
- Fixed a potential crash related to the Slow condition during combat.
- Fixed a potential crash related to using the Find Familiar spell on Scratch and Boo during combat.
Xbox
- Fixed a crash that could occur when suspending and then resuming the game mid-cinematic.
- Fixed a crash when loading a save while playing an Honour Mode game.
- Fixed an issue that could cause the game to hang and become unresponsive when exiting to the Main Menu from an Honour Mode game.
- Selecting View Xbox Live Profile via the Larian Friends list will now correctly show the user’s gamercard.
- Fixed a Cross-Play issue where, if one player had their cross-network privileges blocked on Xbox and was then invited to a multiplayer session by a friend, they wouldn’t get notified of the conflict in their settings telling them why they couldn’t proceed to the lobby.
- Fixed a bug where creating a new game in Honour Mode after having loaded a previous savegame would cause the game to get stuck at 33% or 83% loading.
Gameplay
- Fixed the Hound of Ill Omen and the Accursed Spectre’s HP being affected by difficulty modifiers for enemy characters.
- Fixed a bug causing the Apostle of Myrkul to regainĀ Hit Points every time you load a savegame mid-combat in Tactician and Honour Mode.
Audio
- Fixed a bug causing the sounds that djinn summons make when they follow you to loop continuously, creating an uncharacteristic metallic thrum.
- When you’re on the ground floor of Felogyr’s Fireworks, the smokepowder explosions going off on the floor above will no longer sound like they’re happening right next to you.
- Fixed the audio levels for a rat in the Lower City that you, tragically, couldn’t hear squeak when it squoke.
- Fixed missing SFX when preparing to cast Wind Walk.
- Fixed an issue causing the SFX to play longer than they should when preparing to cast the Way of the Drunken Master’s subclass-specific actions.
- Fixed missing SFX when preparing to cast Booming Blade.
- Fixed the SFX for preparing a Starry Form continuing to play if you cast the spell quickly after selecting it.
- Fixed missing SFX when Astarion taps Woe on the ground during a cinematic.
- Fixed missing SFX in the overhead dialogue between Minthara and the questioners in Moonrise Towers Prison.
- Fixed a sound resource for Photo Mode not being generated correctly.
- Fixed the rattling Moonlantern SFX continuing to play after you unequip it.
- Recovered some missing SFX when casting Speak with Dead on the mind flayer in the Shattered Sanctum.
- Reminded Halsin to actually yell when he gains barbarian Rage instead of silently miming it.
- Fixed the SFX during Vlaakith’s appearance at camp getting cut off prematurely.
Cinematics
- Told one of the imps on the nautiloid to stop looking in the wrong direction.
- Fixed a super-mega-ultra-close-up shot duringĀ the dialogue with Raphael at Last Light.
- Removed a static pool of blood hovering mid-air in the cinematic with the gnolls on the Risen Road when playing as a short Dark Urge character.
- Fixed Karlach’s line about Gale being a hero getting cut off prematurely.
- Fixed a bug causing party members to appear as floating torsos (or simply floating hair) when talking to Ketheric’s dog, Squire.