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Hello Miners! Ghost Ship Games announced the release of Patch S05.05 for Deep Rock Galactic early this morning. Oh, how I do miss running around in space caverns, blasting some bugs to mush! Alas, as I’ve mentioned before the 4 person limit makes it a difficult game for us to partake of during gaming sessions with 5+ people. For those of you that are interested and can, you can take a peek at the official patch notes on their Steam site, here. Rock and Stone, Miners! Rock and Stone!
Patch S05.05
Hello Miners,
We are preparing for fun events and included a number of bugs fixes and weapon tweaks.With Love,
The Ghost Ship CrewPATCH NOTES
Fixed Gunner Shields being able to mess with rift spawning and ruin the encounter
– Fixed Boltshark’s T5 Magnetic Shafts upgrade only affecting the direct damage
– Significantly increased the fear chance of the T5 Banshee Module upgrade on the Boltshark
– Removed the lock-on speed penalty and extended the lock duration on the Lok-1 Neuro-Lasso OC and changed it from Unstable to Balanced
– Made the Lok-1 Neuro-Lasso slowdown effect stack properly when taking the T4 Aperture Extension upgrade
– Fixed the Lok-1 Armor Breaking Module OC not showing up in the stats list in the equipment terminal
– Fixed missing footstep sounds and particles on Glyphids
– Fixed the rift crystal taking damage way before the health bar appeared on screen
– Fixed Sticky Flames making praetorian death gas unexplodable sometimes
– Fixed Season 1 data cores not redeeming for Season 1 scrip
– Fixed Data Rack challenges do not appear in Season 1 unless you completed the original Industrial Sabotage that is no longer available
– Fixed Shield Link goes into negative numbers upon wearing out
– Fixed that Destroy Eggs can spawn as a secondary in Dense Biozone biome
– Fixed that Sludge Pump AG Mixture Tier 5 mods have no effect on puddles
– Fixed dreadnaught pheromones making it less likely for enemies to target the player rather than more likely
– Drillevator tracking icon now disappears when it has landed