7 Days to Die: V2.3 b8 EXP

News

It has been quite a long while since our group has been back to the adventurous zombie apocalypse that 7 Days to Die has to offer. 7 Days to Die typically gets frequent visits from at least a vast majority of our group from time to time. I suspect at some point it might again, albeit, I don’t know that it will be in the near future with some of the other games we are playing currently.

While this news is a bit late to the site, The Fun Pimps announced on the 30th of August that 7 Days to Die V2.3 b8 EXP was available! You can take a peak at the official announcement and patch message on the Fun Pimps website, here.

To participate in the experimental version, you do have to opt into it via the options in Steam. You can do so by right-clicking 7 Days to Die in your Steam library, selecting Properties, select Betas, and finally by selecting latest_experimental under the Beta Participation option at the top.

Highlights this EXP:

  • Fixed the Honey Challenge (state will be reset, enjoy your potential double trader reward)
  • Doubled the probability boost of Armored Up magazines when perked into Light, Medium, or Heavy Armor
  • All zombie loot bags and dropped container bags last for 1 real world hour
  • Increased the number to spawn for the final stage of all Blood Moon groups to 999
  • Agility Mastery Level 3 Bleeding Hearts now includes bows and crossbows

Here’s what changed since V2.3 b6:

Added

  • Launcher cleanup features “local prefabs” and “mods”
  • Game launcher now supports argument “selfconfined” (with optional path as next argument) so that it will automatically use its setting file, logs and UserDataFolder from its own location (or the specified path)
  • HarvestByTag Challenge objective.
  • Nav Object Tracking to ChallengeStatAwarded.
  • Localization for challengeBiomeRewardTooltip for biome challenge rewards
  • Grab and Place SFX for Biome Survival Gear
  • GameEvent Requirement for InTraderArea.
  • Custom Radial events for blocks through xml for modders.
  • GameEvent action to get all players in game.

Changed

  • Improved behaviour related to console crossplay when server config is nonstandard: Added extra ranges to handle ‘disabled’ values as valid for AirDropFrequency and LootRespawnDays
  • Improved behaviour related to console crossplay when dedicated server config is nonstandard: Added startup error when crossplay incompatible server config is detected and crossplay is enabled.
  • Storm buff descriptions no longer instruct players to leave the biome
  • Stealth Boots Mod can now be installed into Assassin Boots for the stamina reduction
  • Reverted change to challengeRewardTooltip in Localization for basic and advanced challenge rewards
  • Increased the probability boost of Armored Up magazines when perked into Light, Medium, or Heavy Armor
  • Updated Honey Harvest challenge to track the location of stumps
  • Agility Mastery level 3 Bleeding Hearts now includes bows and crossbows
  • Increased TimeStayAfterDeath of all zombie loot bags and dropped container bags for consistency and for those playing with longer day and night length settings
  • Updated wilderness tree stumps with hole model variant
  • Increased the total number to spawn in the last group of all blood moon horde game stages to 999 with no duration to allow spawns until morning

Fixed

  • Launcher cleanup feature “old remote maps” working again
  • Apartments_06 placed trees on flat ground to avoid bugs
  • On Navezgane Completing Basics of Survival Quest While in Trader Rekts causes an error saying No Trader for the Journey to Settlement Quest
  • Updated Honey Harvest challenge to receive credit via a game event triggered buff (NOTE: This will reset the challenge for old save games whether they are completed or still in progress)
  • Issue with challenge reward tooltip using the same text_key in two game events
  • PlayerDataFile failed to load (mismatched read/write in WaypointCollection).
  • Black screen when crouching, entering biomes, accepting quests
  • Weeds and debris appear inside trader bounds
  • Fire and smoke effect not visible through glass blocks
  • Red quest bounds are rotated during quests
  • Updated biome max timers to reset when entering the game if not set to 180
  • OnSelfPlaceBlock not working correctly for placing blocks.

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