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The Fun Pimps announced the release of V1.3 Stable via their Discord and Steam site today. I looked back and V1.3 B9 dropped on the 8th, so in truth I’m a bit surprised to see the stable release just 4 days after. I suspect the experimental went surprisingly well! In any case, you can take a peek at the official patch message on their Steam site, here.
There should be a decent amount of changes waiting on us in the zombie apocalypse when we make our return. I’m not sure how that will play out when we finally do. Our last few runs have been on the same world on Iron’s dedicated server. For the most part that has went well although there are cases where it is suggested you start a new game/world to resolve any environmental issues you could run into from the changes.
7 Days to Die has been a game that a good portion of us all participate in together. Error, Falken, Iron, Kilen, myself, and even Eldon and Aces will hop in for a spell at times. Ironically, it’s one of the few games that keeps the group as a majority coming back for more adventure more so than any other we’ve played to date.
The current state of the group lately has all but scattered to the winds, but there is hope. I suspect that hope lies with another start of 7 Days to Die at some point, hopefully in the not so distant future.
Stay safe out there, Survivors!
7 Days to Die: V1.3 Stable
Hello, Survivors.
Welcome to Navezgane, we love you.
Today we are officially releasing v1.3 Stable! This release focuses on everything gore: Optimizations, bug fixes and updates to the final zombie who was still using the legacy gore system, the Tourist.
TFP wishes you all a great time and a fun Valentine’s Day playing 7 Days. We have some really exciting stuff coming down the pipe, so stay tuned for more information on future releases!
Here’s the changelog to leave on your loved one’s pillow.
V1.3 b9 Changelog:
Added
- Texture and Material variants for several zombies and gore blocks for PS5 Japanese rating only.
- Console command tcc can be used at the main menu for those that would like to toggle Japanese gore variants on PC, Linux, and Mac versions.
- Gore to fat Hawaiian
Changed
- Limit RWG Preview Quality to High on console devices
- Show readable error when trying to add duplicate entity class names
- Improved lots of dismemberment pieces
- Optimized bag and inventory updates for remote players
Fixed
- NRE when starting game with EOS disabled
- Button localizations on PlayerList/BlockedPlayers were the wrong way around
- Mod event PlayerSpawnedInWorld not called for listen server host player
- PS5 crash when exiting game
- Change the default GameCoreSaveStorageProvider back to Blobs to avoid rare save corruption on Xbox
- Some level design tools cannot be unchecked
- PS5 game can hang during startup
- Unable to clear school_03 “Grover High” plus large combat performance improvements
- XUi: Reloading main menu causes exception
- Adjusted issues with some dismemberment pieces
- Lit molotov illuminating way too much area
- Error with filtered language when Trader Rekt announces closing soon
- Laser dot visibility issues in MP
- Laser dot position when reloading