7 Days to Die: Update V1.0 EXP B332

News

The Fun Pimps announced the release of update V1.0 EXP B332 yesterday evening and Hotfix B333 earlier this morning. I also noted an announcement of what I believe might be the release of V1.0 Stable later today on the 25th. The Fun Pimps have certainly been fast on the draw with these patches, and again, I suspect it’s likely due to a release of Stable coming down the pipe. It’s been a long, but fun road from early access till stable release, survivors! You can take a peek at the official patch message on their website, here.

Update V1.0 EXP B332

Good evening Survivors!
Another round of fixes before you.

b333 Hotfix:


Changed

  • Next throw starts charging after the cooldown instead of being ignored
  • Made the throw charging bar more opaque



Fixed

  • ItemClass collide with entity NRE if itemClass or MadeOfMaterial is null
  • Unable to throw explosives if drag dropped into the selected toolbelt slot
  • Clients in a p2p game are immune to zombie attacks


b332 Changelog:

Added

  • Chimney Cap Large Smoke Ambient Sound
  • Inventory UI Audio – Plant Fibers & Crops
  • Inventory UI Audio – Various Resources Batch 1


Changed

  • Moved player, chest and trader spawn point in playtest 20m closer to POI
  • Updated several Simplified Chinese strings based on community feedback
  • Initialize Harmony mod code first


Fixed

  • Wrong animations slotted into the ‘3P’ layer of the bow controller causing ‘missing listener’ error
  • Trader in playtest spawning 1m above ground
  • Bow animation delay

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