
The Fun Pimps announced the release of version 2.4 Experimental for 7 Days to Die later in the evening on Friday. I was likely somewhere in the midst of The Quinfall by that point, and never got around to posting about it over the weekend (which is rare in any case, mind you.).
If you would like the latest scoop on what changes are to come with the latest experimental of 7 Days to Die, feel free to hop over to their website, here.
It really has been a decent amount of time since our group last gathered together for a bit of the zombie apocalypse action that is: 7 Days to Die! Given how much we’ve played it over the years, I suspect a bit more time might pass before that time comes again. Several of us have a couple thousand hours into the game (some of us, over 3).
Still, I do miss the adventures 7DtD can bring. In truth, the horde nights are more of a distraction for several of us in the group. I’ve done so many at this point, I tend to maintain a neutral status on them. Effectively, I don’t mind if we do them or not so much these days. The parts I enjoy about the game the most are trader quests, gathering resources, building, and scavenging!
7 Days to Die: 2.4 EXP
Hello Survivors!
Today we have an Experimental patch that is required for connectivity. The compatibility for EOS versions <1.17.1.3 will expire on October 1st.
We also have some small fixes in this, but the planned content release will come with V2.5 instead of V2.4 now.
As with any Experimental release, please make a backup of your save game before jumping in it with V2.4.
Have a fun weekend everyone!Here is how you participate:
- Right click on the game in steam
- Click on properties
- Click the “betas” tab
- The drop down menu will have latest_experimental available <— you want THAT
- Select that and wait for the game to download
Here’s the V2.4 b5 changelog:
Fixed
- Factory_02 “Shotgun Messiah Factory” quest can again be completed
- Typo in progression.xml to correctly boost the loot probability of armor magazines with the medium and heavy armor skills
- Launcher giving “1980-0-0 is not a valid date specification.” error when there’s SavesLocal folders without any files
- Connecting to EAC enabled dedi sometimes fails with message size error on server
- Breaking open a locked police car by driving a vehicle into it doesn’t trigger the car alarm event. Also fixes other block game events in cases where a driven vehicle is the damaging entity
- NRE with airdrop nav object icon.
- NREs for clients who have connected to a server but not spawned and receive quest related net packages
- PS5 fails to exit to the main menu due to process restart failure.
- Steam build reflections are having a strobing effect which can worsen greatly under certain lighting conditions
- Toggle sprint not turning off when entering or exiting a vehicle.
- Allow 0 as well as 1 as valid LootRespawnDays value for crossplay servers
- PS5: Water missing blue hue.