Helldivers 2: Hotfix 01.004.001

Games News

Arrowhead Game Studios announced the release of Hotfix 01.004.001 for Helldivers 2 earlier this morning. Mostly (if not entirely) to address fixes with the latest Patch 01.004.000. You can take a peak at the original patch message on their Steam site, here.

Helldivers 2 is a game I haven’t actually tried running in Linux just yet. When I first got the game, and we gave it a bit of a run, I was still running Windows. A quick look at the ProtonDB reports of it, doesn’t exactly look very promising. All that said, I’ve decided to install it again to see how it might perform for me as scheduling allows.

It could be a bit before I have adequate time to test, but installing the 140+ GBs is certainly the first start. 🙂

Game long my friends, Game hard!

-Hobbit

Hotfix 01.004.001

Release Captain Morris here, rolling out a hotfix to a Super Destroyer near you.

Balancing

S-11 Speargun

  • Decreased reload duration 3.5 -> 2.5 sec

MS-11 Solo Silo

  • Reduced cooldown from 210 seconds to 180 seconds

Fixes

  • Fixed a crash that can happen when too many particle effects are spawned
  • Fixed a crash when Helldivers are in Hellpods after being reinforced
  • Fixed an issue where light emitted by the Hellpad could become excessively bright under certain conditions
  • General crash fix occurring during Automaton missions
  • Fixed issue in which hive world tunnels would become darker than intended in certain circumstances when a user is using lower graphics settings
  • Fixed a crash that could occur if the target of a seeking missile gets deleted before impact
  • The extraction shuttle will land in a more safe and sound manner


Weapons & Stratagem Fixes

  • Fixed the LIFT-182 Warp Pack getting stuck suspended in the air or crashing
  • Fixed a rare crash caused by multiple players having the MA5C AR equipped on the Super Destroyer
  • Fixed Displacements Backpack VFX issues whilst aiming down sights
  • Fixed a rare crash which could occur when aborting a mission while a player was wielding a turret or driving a vehicle

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